How to help
To help with the wiki, simply click on any red links you see and fill them with relevant information.
It is totally okay to just post wall of text consisting of precious information, or posting only half of the whole topic. Someone else can come and finish it, that's how wikis work.
Read through this page for some info on how we operate and what we're looking for, then you can either plunge straight in or head over to the To Do List to see what's most needed at the moment and what's being done!
For detailed information how wiki formatting works: Wiki Markup
Main Pages are currently locked and can be edited only by Geumja, Cynna and Kassariane (Currently inactive). If you have any feedback regarding main pages (any language), send forum PM to any one of these.
Templates can be found here.
Thank you for all your contributions!
An Important Note
This is the wiki for Age of Wulin, the EU-specific release of the popular Chinese game Nine-Yin Scrolls, run under licence by WebZen™. While the game is very similar in most aspects to other versions of Nine-Yin Scrolls such as Age of Wushu or Age of Kungfu, it is also different in a number of important ways. The translation used in Age of Wulin is unique to the game, the games are in different stages of release, some items in the game are not implemented or implemented differently from one game to another.
Therefore, if you do not play Age of Wulin, if you do not use the official Age of Wulin client or one of its recommended text fixpacks, please don't try to help. Information you provide will very likely prove inaccurate for this game, cause confusion for readers not experienced with the other games and cause editors to think work has been done that will need to be redone.
So I repeat: Please make sure that you are using an Age of Wulin client or the latest community fixpack for the chosen language when matching in-game terminology. Using terms from "Age of Wushu" won't help any lost users trying to understand the translation in our game!
If you are here by mistake, try:
For this wiki to eventually become a complete guide resource for Age of Wulin.
We do not aim to faithfully reproduce and enshrine every word from the game itself. We will, naturally enough, catalogue many things from the game, but this is only ground work. Our purpose is to translate them into real English and explain them - completely, precisely and comprehensibly - for new players who have never played another Nine Yin Scrolls game.
Hints, tips and guides are the order of the day - any "Catalogue page" - for example, one documenting a skill set - can be perfected by adding a section for tips and tricks. They don't have to be copied from the game, it's OK to do original writing.
The game's documentation is rubbish and we are here to fix it.
To add living, breathing colour and a sense of the Wuxia world to game mechanics.
When Snail first agreed to licence Nine Yin Scrolls outside China, they did so with the intention of spreading an understanding of Chinese culture, in particular the Wuxia stories and films that form part of almost every Chinese child's happiest days.
The game makes reference to a lot of stuff that most Western people don't know about. Feel free to explain the actual concepts behind things as well as their role in game. For example, we can explain how meridians work in game, but it will also be nice to explain what on earth a meridian actually is in Chinese medicine.
This is, however, a secondary objective. Our first task is to make the game playable for newbies. Later, we will make it beautiful.
When Webzen first opened Age of Wulin, they pledged support for three languages: English, French and German. We plan to do the same on this wiki and therefore are especially keen to find volunteer editors willing to translate pages or prepare original content in French and German.
When creating a French or German language page, the page naming convention is Namespace:FR:Page Name for French, or Namespace:DE:Page Name for German. A namespace is the prefix, for example "Talk:" or "Category:" or "User".
Each page should use Template:Languages to link to pages on the same subject in different languages.
All existing pages need to be checked to make sure that they link to any existing equivalent pages in the other two languages.
This wiki does not require the strict impartiality and objectivity of Wikipedia.
I'm not saying it's OK to be factually wrong in here. But it's good to give advice, highlight things you think are good, sensible or poor, or difficult.
If a particular skill or item is good to use in certain tasks in game, by all means note that on its page.
We've been specifically asked to include ratings where they'd be sensible - how difficult a quest is, either as a numeric indicator (7/10) or a descriptive term ("fairly hard") or a suggested level to attempt it; marks out of 10 for how useful a skill is in PvE and again for PvP; that sort of thing.
Likewise, advice is great! "You should take at least 1 Tang and 1 Emei on your team for this Forbidden Area to minimize the risk of failure." "If you are below inner blah, level blah, take along some arena pills" and so forth. More of that please!
When deciding a rating for something, it helps to pick the endpoints for your scale first, and to place it in a specific context.
For example, considering skill sets. We decide we're going to rate them for the ease with which they may be successfully used in PvP:
- Canhe Joined Fingers is absolutely notorious for its high damage and ease of use. It wipes the floor at Mt Hua tournaments. This will be our 10/10 best PvP set.
- Armed Blade Technique - one of the starting routines taught by town martial arts instructors - is probably one of the worst sets. There are only 4 moves, it's capped at level 3 and generally doesn't match up well to any of the other routines in the game. This would be a good example of a 1/10.
Then we simply consider how the set we are rating relates to them. Is it the next best routine to Canhe Fingers? Is it just as bad as Armed Blade Technique?
We were also careful there to place our rating in the context of use in PvP. To seek simply to define the best or worst set out of everything in all contexts ever would be meaningless. Heaven-Erasing Stab has to be one of the most effective sets to use in forbidden areas... and it dies very quickly in most duels. Nine Palaces is great for street fighting, Touch of Colours looks the best. So which one wins? Pick a context that's narrow enough to be clearly defined, but not so specific as to be useless: "Canhe Joined Fingers is the best set named Canhe Joined Fingers".
Nor do you have to rate for every possible class of usage ever. Just pick some nice ones people will commonly be interested in.
The most important thing is to get the information in there. It doesn't matter if it's not pretty - that can be fixed later.
The same goes for English - it doesn't matter if your English isn't perfect, so long as it's understandable - someone will come along later and fix it (most likely me --Geumja (talk) 00:25, 18 October 2015 (UTC)).
That said, do expect your work to be edited, expanded, rephrased, reformatted and moved around. It's a wiki and it's just going to happen. And that's OK, it's a team effort.
BUT - and this is an important one - if someone has taken the trouble to write information on a page, don't just strip it out or overwrite it. If you think it's wrong or should be elsewhere, talk to them about it; if that doesn't work out, talk to me or Cynna. But don't just tear out someone else's work.
There are some points where the wiki will use different terminology to the current client in order to match forthcoming translation changes or generally be more comprehensible. These are currently:
- Sect, Faction and Jianghu inners should be called "Inner Skills" rather than "Internal Skills." This is to keep them distinct from the internal skills of "internal or external skills" - the ones enhanced by internal breathing and vigourous qi, as opposed to strength and body method.
- Due to the wide array of in-game terminology for moves, move sets, skills, skill sets, combat skills, combat routines, martial arts etc etc, we are calling skill sets in general "Routines" (Martial arts, the most-likely other candidate, actually covers internal skills, meditation and medicine as well as actual punches, kicks and stabbing) and individual moves are "Martial Skills".
- If you find a translation error, or a risk of terminology confusion due to the game using many names for one thing or one name for many things, please list it on In-Game Translation Fixes Needed. Please note whether you are using the vanilla game client or the latest version of the community fixpack when listing an error.
- If you find an instance where the term "Tai Chi" is used to describe an inner or move set, and it does not refer to the actual martial art of Tai Chi, "Taiji" is the correct term by the Minford translations. The translation currently mostly uses this term but in previous iterations it used "Tai Chi" quite commonly. So Tai Chi Fist, Open Tai Chi and Tai Chi Sword are all still Tai Chi. Where it's discussing the attribute of equipment or skills, it's Taiji.